Procedural Arena Generation

One of my projects at University required me to develop a game idea through to a presentable portfolio, so I decided to try out some procedural generation to create the arenas the game would be set in.

It is far from perfect, but it has the foundation for a decent bit of code that always makes sure there is clear floor and half height blocks to allow the player a path through the arena.


2016-06-15 13_36_04-

2016-06-15 13_36_24-Photos



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