This week the beginnings of the level designs are being implemented using a modular building blocks. My entire level will be constructed of around half a dozen generic blocks with varying textures and positions.
I was hoping this would save a lot of time and save a lot of hassle as i’m not the best 3D modeller/texturer, sadly (as always) this hasn’t quite gone to plan. There appears to be some issues with the UV maps of the wall sections which of course is being a bit of a pain to solve.
In the picture above the same piece of wall section is side by side one with and onw without normals maps, I’m quite please with the detail the normals add and of course the amount of polys they save. Though you can also see the issue of the materials not assigning correctly to the window frame and the wall, as if they are almost bleeding into one another.
Hopefully I’ll get a bit of help with this and sort it out and get back on track by the end of the week.