So Long Seams

After some research and being pointed to a great forum post on the Epic forums I have pretty much solved my issues with a few bits here and there that can be covered.

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It required adding an additional lightmap UV channel in 3DS Max, which then is specified inside Unreal.

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After doing this for each modular piece, I then had to change the world lightmass settings to give a betrter quality of lighting. This all only looks acceptable with a production level light build.

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So I’m back on track and churning out 3D models quite quickly now, the scene is becoming filled.

Ollie



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