Plotting out the Story

This last week has been spent making a really clear storyboard of the first level of the game, as I have quite a bit of story in this early scene it is vital it is delivered in a coherent and quite linear way.

Planning out each moment of the level like this will help deliver the right information at the right time.

For the subsequent levels that I hope to complete for the showcase after submission will have a much more free flow of information and player driven style of play instead of this levels linearity.


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