Working on Soul Mechanics
This week I have focused on the mechanics of the Soul and how it will effectively fit into the gameplay.
The soul now has a collision sphere that when triggered, the soul will start to fly toward the player in a following state.
Once the following state has been triggered, the collider scales to the size of the soul and when it collides with the player it is removed from the scene, it also triggers a function which adds to the players collected soul number.
The next step is to now add a function for the player when they have souls collected they can interact with the scene.