Getting to grips with the Sequence Editor
Having complete added cloth physics to the Angel using Nvidia PhysX and completing
the environment and the assets needed for the gameplay, I have moved onto constructing the scene and its gameplay. This has involved creating a main menu that leads into a sequence and triggers the background music, after the short sequence the game begins and the player takes control.
The sequence editor is a powerful tool that works like any animation software allowing keyframe movement of objects in the scene. You can even take control and pilot a cine camera actor to move the camera and frame it exactly as you want. You can also spawn and transform actors using key frames.
The background music has been added using an audio component on the level blueprint that is triggered by the Begin button press. I’m now added the souls to the scene and adding their dialogue.
After that it is simply finishing the Darkness interaction and finishing the level layout.