Look back: Creating the sounds of TEoR
One of the most fun and rewarding aspects of the project was creating the audio. For the dialogue I got to record classmates in the studios at university (http://oliverswales.co.uk/?p=607), for the small amount of foley again I used the studios, but the soundtrack was very different.
At university we were using logic pro on the mac computers, at home I don’t have access to this and was suggested to try out Studio One (http://www.presonus.com/products/Studio-One). Studio One has a free version which is actually really impressive, I found it as intuitive and easy to use as Logic Pro, if not easier in some aspects. The selection of sound sample was great and fit my purposes really well.
I research a lot on the ThatGameCompany (http://thatgamecompany.com/) soundtracks to emulate their style as my game draws heavily from their porjects. I ended up using a similar style of music and implemented looping rhythms with overlaid melodies, that start disjointed and progress to a more complete tune, this is to represent the uncertainty at the beginning of the game and the confidence that is built up over the course of the game.
I really enjoyed using Studio One and went on to use it to create the Darkness music and the Angels Blast.
I would probably go back and work on the Darkness music to make it fit the theme of the game a bit more, as at the moment it is very 8 bit sounding. But for the moment I’m very happy.